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Nvidia cuda vmware fusion mac linux
Nvidia cuda vmware fusion mac linux











  1. #Nvidia cuda vmware fusion mac linux drivers
  2. #Nvidia cuda vmware fusion mac linux update
  3. #Nvidia cuda vmware fusion mac linux driver

My operating system is supposed to get out of my way so I can get done what needs to get done. Having to spend literally hours fixing and configuring machines just so they work properly, rather than working out of the box isn't worth my time. Windows always finds a way of reminding me why I moved to Macs in the first place in 2008. I ran into all of these problems while just trying to maintain a partition to ONLY play games on. Hell after things got broken so bad I had to do it twice in a month. Windows will always require formatting the machine, likely multiple times in the service life of a computer. It's true, you can run basically anything on Windows, but that has come at the detriment of user experience and stability. I also just generally find Windows 10 to be buggy and optimized, which is what happens when the support base in not only hardware but also in API's is massive. You're welcomed to go to the OS subforum and have discussions with people managing computers for more on that particular headache.

#Nvidia cuda vmware fusion mac linux update

Updates are forced and it can take massive amounts of time to figure out what update broke things if multiple are pushed at the same time. Windows Update is worse than it has ever been before.

nvidia cuda vmware fusion mac linux

#Nvidia cuda vmware fusion mac linux driver

It's more than possible to break the OS through driver updates or from parts of code getting left behind.

#Nvidia cuda vmware fusion mac linux drivers

GPU drivers are still not seamless and a hassle. Windows 10 has had the same problems for years and now even some new ones. Microsoft is selling all user data wholesale, and even if you don't have a problem with that, their OS' aren't stable.

nvidia cuda vmware fusion mac linux

For a "proprietary API", Apple has made Metal as accessible as possible to devs.Īs for your commentary about Windows, I would say the only other viable OS option would be Linux. It's probably one of the easiest programming languages for devs to learn and use. It's also worth noting as well that Metal is based on C++. I have a sneaking suspicion as things go multi-platform that this is one of the ways that things will get "ported" to macOS. There is very little overhead and MoltenVK has been shown in fact to be faster than OpenGL running natively. Catalina has officially depreciated OpenCL with Catalina and it's likely that OpenCL support will officially be removed in the next major version of macOS.įinally and perhaps most importantly there is MoltenVK which is a translation layer, which maps Vulkan (which is the new common language combining relevant parts of OpenGL and OpenCL as well as being a low-level API amongst other things) to Metal. The third thing is that technically even in Catalina, macOS continues to support OpenCL v1.2, which as mentioned before hand is from 2011.

nvidia cuda vmware fusion mac linux

The second major thing to note is that OpenCL has more or less been depreciated by Apple since 2011, when Apple stopped updating it in macOS, more or less signaling to devs to not code anything for macOS in OpenCL. Every update to OpenCL since version 1 was not directly done by Apple engineers, much like anything after v1 of Vulkan wasn't done by AMD engineers.

nvidia cuda vmware fusion mac linux

While Apple created OpenCL, they gave the source code to Khronos group at version 1, which is similar to what AMD did with Vulkan. Click to expand.While your history of OpenCL is "technically" true, it's not a complete picture.













Nvidia cuda vmware fusion mac linux